![]() The shooter finds itself in danger of stagnating as players impatiently wait for features that they expected to have at this point in the game’s life span. And of course, that’s if everything goes according to plan. Co-op isn’t set to arrive until August now and Forge won’t arrive until November at the earliest. With 343 Industries addressing fundamental issues and major bugs at every turn, those features keep getting punted down the line. □ Įach issue creates another roadblock on the path to Forge and co-op. We're reviewing options and will have more news to come. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.” “Hey Spartans, this week has been bumpy,” Staten tweets. In a tweet, creative head Joseph Staten apologized for the unforeseen issues. The team has acknowledged that season 2 isn’t going according to plan. ![]() The update also removes players’ ability to hijack Pelicans, which is already fueling another round of complaints. For instance, the update features a new mode called Last Spartan Standing, but challenges related to the playlist were beset by bugs at launch. While 343 addressed some major fan feedback in the latest update by changing its approach to cores, it’s now dealing with another set of fires. The backlog of issues has carried over into season 2. Big Team Battle would remain broken for well over a month, with some of 343’s patches meant to correct the issue outright failing. Suddenly, players couldn’t load into the playlist at all, prompting a more urgent emergency response. Again, 343 acted quickly, tackling complaints like the game’s lack of playlists, but disaster struck when the game’s Big Team Battle mode broke. Fans began voicing their concerns with various parts of the game, calling for a slew of quality of life changes. It seemed like a simple enough change, but it kicked off a snowball effect. Image used with permission by copyright holder ![]() The studio quickly made tweaks to the way experience points are doled out over the course of multiple updates. That began immediately when the game launched, as fans took issue with the game’s slow battle pass progression. Since December, 343 Industries has found itself playing a seemingly never-ending game of whack-a-mole. Despite several stories of rocky live service launches over the years, games like Halo Infinite continue to fall into the same traps by failing to anticipate unforeseen problems. Halo Infinite’s trajectory was clear the moment 343 Industries started punting features into a post-launch road map. ![]()
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